| FDamageEvent
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
struct FRadialDamageEvent : public FDamageEvent
Damage subclass that handles damage with a source location and falloff radius
Name | Description | ||
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TArray< struct ... |
ComponentHits |
Hit reslts of specific impacts |
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Origin |
Location of origin point |
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Params |
Static parameters describing damage falloff math |
Name | Description | |
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FRadialDamageEvent() |
Name | Description | ||
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GetBestHitInfo ( |
Simple API for common cases where we are happy to assume a single hit is expected, even though damage event may have multiple hits. |
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GetTypeID() |
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IsOfType ( |
Name |
Description |
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ClassID |
ID for this class. this must be unique for all damage events. |