Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
struct FRepAttachment
Handles attachment replication to clients.
Name | Description | ||
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AttachComponent |
Specific component we are attached to |
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AActor * |
AttachParent |
Actor we are attached to, movement replication will not happen while AttachParent is non-nullptr |
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AttachSocket |
Specific socket we are attached to |
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LocationOffset |
Location offset from attach parent |
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|
RelativeScale3D |
Scale relative to attach parent |
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RotationOffset |
Rotation offset from attach parent |
Name | Description | |
---|---|---|
|
FRepAttachment() |