FRepAttachment

Handles attachment replication to clients.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

struct FRepAttachment

Remarks

Handles attachment replication to clients.

Variables

Name Description

Public variable

USceneComponent...

 

AttachComponent

Specific component we are attached to

Public variable

AActor *

 

AttachParent

Actor we are attached to, movement replication will not happen while AttachParent is non-nullptr

Public variable

FName

 

AttachSocket

Specific socket we are attached to

Public variable

FVector_NetQuan...

 

LocationOffset

Location offset from attach parent

Public variable

FVector_NetQuan...

 

RelativeScale3D

Scale relative to attach parent

Public variable

FRotator

 

RotationOffset

Rotation offset from attach parent

Constructors

Name Description

Public function

FRepAttachment()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss