Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
static int32 EnableMultiplayerWorldOriginRebasing = 0;
True if multiplayer rebasing is enabled, corresponds to p.EnableMultiplayerWorldOriginRebasing console variable
If true, origin rebasing is enabled in multiplayer games, meaning that servers and clients can have different local world origins.