FRepMovement::RebaseOntoLocalOrigin

Rebase zero-origin position onto local world origin value based on an actor component's world.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

static FVector RebaseOntoLocalOrigin
(
    const struct FVector & Location,
    const class UActorComponent *const WorldContextActorComponent
)

Remarks

Rebase zero-origin position onto local world origin value based on an actor component's world.

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