FReplicatedStaticActorDestructionInfo

Stored information about replicated static/placed actors that have been destroyed in a level.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Syntax

struct FReplicatedStaticActorDestructionInfo

Remarks

Stored information about replicated static/placed actors that have been destroyed in a level. This information is cached in ULevel so that any net drivers that are created after these actors are destroyed can access this info and correctly replicate the destruction to their clients.

Variables

Name Description

Public variable

FVector

 

DestroyedPosition

Public variable

FString

 

FullName

Public variable

UClass *

 

ObjClass

Public variable

TWeakObjectPtr<...

 

ObjOuter

Public variable

FName

 

PathName

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