FSeamlessTravelHandler::GetLoadedWorld

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

const UWorld * GetLoadedWorld() const

Returns

the destination world that has been loaded asynchronously by the seamless travel handler.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss