Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h |
Include |
#include "Engine/MeshMerging.h" |
struct FSectionInfo
Struct to store per section info used to populate data after (multiple) meshes are merged together
Name | Description | ||
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bProcessed |
Used while baking out materials, to check which sections are and aren't being baked out |
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EnabledProperties |
List of properties enabled for the section (collision, cast shadow etc) |
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EndIndex |
Index pointing to the end set of mesh indices that belong to this section |
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Material |
Material used by the section |
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MaterialIndex |
Original index of Material in the source data |
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MaterialSlotName |
Name value for the section |
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StartIndex |
Index pointing to the start set of mesh indices that belong to this section |
Name | Description | |
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FSectionInfo() |
Name | Description | ||
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operator== ( |