Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
FSkeletalMaterial
(
class UMaterialInterface * InMaterialInterface,
bool bInEnableShadowCasting,
bool bInRecomputeTangent,
FName InMaterialSlotName,
FName InImportedMaterialSlotName
)