FSkeletalMeshSamplingRegionBoneFilter

Filter to include or exclude bones and their associated triangles from a sampling region.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h

Include

#include "Engine/SkeletalMeshSampling.h"

Syntax

struct FSkeletalMeshSamplingRegionBoneFilter

Remarks

Filter to include or exclude bones and their associated triangles from a sampling region.

Variables

Name Description

Public variable

uint32: 1

 

bApplyToChildren

If true, this filter will apply to all children of this bone as well.

Public variable

uint32: 1

 

bIncludeOrExclude

If true, this filter will include bones. If false, it will exclude them.

Public variable

FName

 

BoneName

Constructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss