Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
Include |
#include "Engine/InstancedStaticMesh.h" |
FStaticLightingMesh_InstancedStaticMesh
(
const UInstancedStaticMeshComponent * InPrimitive,
int32 LODIndex,
int32 InstanceIndex,
const TArray< ULightComponent * > & InRelevantLights
)
Initialization constructor.