FStaticLightingTextureMapping_InstancedStaticMesh::FStaticLightingTextureMapping_InstancedStaticMesh

Initialization constructor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h

Include

#include "Engine/InstancedStaticMesh.h"

Syntax

FStaticLightingTextureMapping_InstancedStaticMesh
(
    UInstancedStaticMeshComponent * InPrimitive,
    int32 LODIndex,
    int32 InInstanceIndex,
    FStaticLightingMesh * InMesh,
    int32 InSizeX,
    int32 InSizeY,
    int32 InTextureCoordinateIndex,
    bool bPerformFullQualityRebuild
)

Remarks

Initialization constructor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss