Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
Include |
#include "Engine/InstancedStaticMesh.h" |
FStaticLightingTextureMapping_InstancedStaticMesh
(
UInstancedStaticMeshComponent * InPrimitive,
int32 LODIndex,
int32 InInstanceIndex,
FStaticLightingMesh * InMesh,
int32 InSizeX,
int32 InSizeY,
int32 InTextureCoordinateIndex,
bool bPerformFullQualityRebuild
)
Initialization constructor.