Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
Include |
#include "Engine/StaticMesh.h" |
struct FStaticMaterial
Name | Description | ||
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ImportedMaterialSlotName |
This name should be use when we re-import a skeletal mesh so we can order the Materials array like it should be |
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MaterialInterface |
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MaterialSlotName |
This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change |
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UVChannelData |
Data used for texture streaming relative to each UV channels. |
Name | Description | |
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FStaticMaterial() |
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FStaticMaterial ( |