FStaticMeshOptimizationSettings

Old optimization settings.

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h

Include

#include "Engine/StaticMesh.h"

Syntax

struct FStaticMeshOptimizationSettings

Remarks

Old optimization settings.

Variables

Name Description

Public variable

bool

 

bRecalcNormals

Whether Normal smoothing groups should be preserved. If false then NormalsThreshold is used

Public variable

float

 

MaxDeviationPercentage

If ReductionMethod equals SMOT_MaxDeviation this value is the maximum deviation from the base mesh as a percentage of the bounding sphere.

Public variable

float

 

NormalsThreshold

If the angle between two triangles are above this value, the normals will not be smooth over the edge between those two triangles.

Public variable

float

 

NumOfTrianglesPercentage

If ReductionMethod equals SMOT_NumOfTriangles this value is the ratio of triangles [0-1] to remove from the mesh

Public variable

TEnumAsByte< en...

 

ReductionMethod

The method to use when optimizing the skeletal mesh LOD

Public variable

uint8

 

ShadingImportance

How important shading quality is.

Public variable

uint8

 

SilhouetteImportance

How important the shape of the geometry is (EImportanceLevel).

Public variable

uint8

 

TextureImportance

How important texture density is (EImportanceLevel).

Public variable

float

 

WeldingThreshold

The welding threshold distance. Vertices under this distance will be welded.

Constructors

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