FStaticMeshSourceModel::IsRawMeshEmpty

Accessor to Load and save the raw mesh or the mesh description depending on the editor settings.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h

Include

#include "Engine/StaticMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp

Syntax

bool IsRawMeshEmpty() const

Remarks

Accessor to Load and save the raw mesh or the mesh description depending on the editor settings. Temporary until we deprecate the RawMesh.

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