Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
Include |
#include "Engine/StaticMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
bool IsRawMeshEmpty() const
Accessor to Load and save the raw mesh or the mesh description depending on the editor settings. Temporary until we deprecate the RawMesh.