FStreamableHandle::HasLoadCompleted

If this request has finished loading, meaning all available assets were loaded Any assets that failed to load will still be null This can be true before the completion callback has happened as it may be in the delayed callback queue

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h

Include

#include "Engine/StreamableManager.h"

Syntax

bool HasLoadCompleted() const

Remarks

If this request has finished loading, meaning all available assets were loaded Any assets that failed to load will still be null This can be true before the completion callback has happened as it may be in the delayed callback queue

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