FStreamableManager::Unload

This will release any managed active handles pointing to the target soft object path, even if they include other requested assets in the same load

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h

Include

#include "Engine/StreamableManager.h"

Source

/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp

Syntax

void Unload
(
    const FSoftObjectPath & Target
)

Remarks

This will release any managed active handles pointing to the target soft object path, even if they include other requested assets in the same load

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