FStreamingRenderAssetPrimitiveInfo

Information about a streaming texture/mesh that a primitive uses for rendering.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h

Include

#include "Engine/TextureStreamingTypes.h"

Syntax

struct FStreamingRenderAssetPrimitiveInfo

Remarks

Information about a streaming texture/mesh that a primitive uses for rendering.

Variables

Name Description

Public variable

uint32: 1

 

bAllowInvalidTexelFactorWhenUnregistered

For mesh components, texel factors are their sphere bound diameters that are 0 when unregistered

Public variable

FBoxSphereBound...

 

Bounds

The streaming bounds of the texture/mesh, usually the component material bounds.

Public variable

uint32

 

PackedRelativeBox

When non zero, this represents the relative box used to compute Bounds, using the component bounds as reference.

Public variable

UStreamableRend...

 

RenderAsset

Public variable

float

 

TexelFactor

Constructors

Name Description

Public function

FStreamingRenderAssetPrimitiveInfo()

Public function

FStreamingRenderAssetPrimitiveInfo

(
    UStreamableRenderAsset* InAsse...,
    const FBoxSphereBounds& InBounds,
    float InTexelFactor,
    uint32 InPackedRelativeBox,
    bool bInAllowInvalidTexelFactorWhen...
)

Functions

Name Description

Public function Const

bool

 

CanBeStreamedByDistance

(
    bool bOwningCompRegistered
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss