FStreamingTextureLevelContext::FStreamingTextureLevelContext

Needs InLevel to use precomputed data from.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h

Include

#include "Engine/TextureStreamingTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp

Syntax

FStreamingTextureLevelContext
(
    EMaterialQualityLevel::Type InQualityLevel,
    const ULevel * InLevel,
    const TMap< FGuid, int32 > * InTextureGuidToLevelIndex
)

Remarks

Needs InLevel to use precomputed data from.

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