| FRenderResource::ReleaseDynamicRHI()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h |
Include |
#include "Engine/SubsurfaceProfile.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/SubsurfaceProfile.cpp |
virtual void ReleaseDynamicRHI()
Release textures when device is lost/destroyed.