Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h |
Include |
#include "Engine/SubsurfaceProfile.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/SubsurfaceProfile.cpp |
void UpdateProfile
(
int32 AllocationId,
const FSubsurfaceProfileStruct Settings
)
Parameter |
Description |
---|---|
InProfile |
must not be 0, game thread pointer, do not dereference, only for comparison |