FTexCoordScaleMap

A Map that gives the (smallest) texture coordinate scale used when sampling each texture register of a shader.

Windows
MacOS
Linux

Type

typedef TMap< UMaterialInterface *, TArray< FMaterialTextureInfo > > FTexCoordScaleMap

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h

Include

#include "Engine/TextureStreamingTypes.h"

Remarks

A Map that gives the (smallest) texture coordinate scale used when sampling each texture register of a shader. The array index is the register index, and the value, is the coordinate scale. Since a texture resource can be bound to several texture registers, it can related to different indices. This is reflected in UMaterialInterface::GetUsedTexturesAndIndices where each texture is bound to an array of texture register indices.

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