typedef TMap< UMaterialInterface *, TArray< FMaterialTextureInfo > > FTexCoordScaleMap
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h |
Include |
#include "Engine/TextureStreamingTypes.h" |
A Map that gives the (smallest) texture coordinate scale used when sampling each texture register of a shader. The array index is the register index, and the value, is the coordinate scale. Since a texture resource can be bound to several texture registers, it can related to different indices. This is reflected in UMaterialInterface::GetUsedTexturesAndIndices where each texture is bound to an array of texture register indices.