Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureLODSettings.h |
Include |
#include "Engine/TextureLODSettings.h" |
struct FTextureLODGroup
LOD settings for a single texture group.
Name | Description | ||
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float |
Downscale |
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DownscaleOptions |
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DuplicateNonOptionalMips |
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Filter |
Sampler filter state. |
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TEnumAsByte< Te... |
Group |
Minimum LOD mip count below which the code won't bias. |
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HighPriorityLoad |
Wether those assets should be loaded with higher load order and higher IO priority. |
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LODBias |
Group LOD bias. |
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LODBias_Smaller |
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LODBias_Smallest |
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TEnumAsByte< en... |
LossyCompressionAmount |
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MaxLODMipCount |
Maximum LOD mip count. Bias will be adjusted so texture won't go above. |
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MaxLODSize |
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MaxLODSize_Smaller |
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MaxLODSize_Smallest |
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MinLODMipCount |
Minimum LOD mip count below which the code won't bias. |
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MinLODSize |
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MinMagFilter |
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MipFilter |
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TEnumAsByte< Te... |
MipGenSettings |
Defines how the the mip-map generation works, e.g. sharpening |
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MipLoadOptions |
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NumStreamedMips |
Number of mip-levels that can be streamed. -1 means all mips can stream. |
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OptionalLODBias |
If this is greater then 0 will put that number of mips into an optional bulkdata package |
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OptionalMaxLODMipCount |
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OptionalMaxLODSize |
Put all the mips which have a width / height larger then OptionalLODSize into an optional bulkdata package |
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VirtualTextureTileCountBias |
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VirtualTextureTileSizeBias |
Name | Description | |
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FTextureLODGroup() |
Name | Description | ||
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SetupGroup() |