Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include |
#include "Engine/Texture.h" |
Source |
/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
void Cache
(
class UTexture & InTexture,
const struct FTextureBuildSettings * InSettingsPerLayer,
uint32 InFlags,
class ITextureCompressorModule * Compressor
)