FTexturePlatformData::Cache

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp

Syntax

void Cache
(
    class UTexture & InTexture,
    const struct FTextureBuildSettings * InSettingsPerLayer,
    uint32 InFlags,
    class ITextureCompressorModule * Compressor
)

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