FTextureSource::InitLayered2DWithMipChain

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture.cpp

Syntax

void InitLayered2DWithMipChain
(
    int32 NewSizeX,
    int32 NewSizeY,
    int32 NewNumLayers,
    const ETextureSourceFormat * NewFormat
)

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