float LastTickGameTimeSeconds
The last world game time at which we were ticked. Game time used is dependent on bTickEvenWhenPaused Valid only if we've been ticked at least once since having a tick interval; otherwise set to -1.f
float LastTickGameTimeSeconds
The last world game time at which we were ticked. Game time used is dependent on bTickEvenWhenPaused Valid only if we've been ticked at least once since having a tick interval; otherwise set to -1.f