LastTickGameTimeSeconds

The last world game time at which we were ticked.

Windows
MacOS
Linux

Syntax

float LastTickGameTimeSeconds

Remarks

The last world game time at which we were ticked. Game time used is dependent on bTickEvenWhenPaused Valid only if we've been ticked at least once since having a tick interval; otherwise set to -1.f

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss