FURL::GetHostPortString

Prepares the Host and Port values into a standards compliant string

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h

Include

#include "Engine/EngineBaseTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/URL.cpp

Syntax

FString GetHostPortString() const

Remarks

Prepares the Host and Port values into a standards compliant string

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss