FWorldDelegates

World delegates

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

class FWorldDelegates

Remarks

World delegates

Constructors

No constructors are accessible with public or protected access.

Typedefs

Name

Description

FGameInstanceEvent

FLevelOffsetEvent

Called after offset was applied to a level.

FOnCopyWorldData

FOnLevelChanged

Delegate type for level change events.

FOnSeamlessTravelStart

FOnSeamlessTravelTransition

FOnWorldPostActorTick

FOnWorldPreActorTick

Delegate called before actors are ticked for each world. Delta seconds is already dilated and clamped.

FOnWorldPreSendAllEndOfFrameUpdates

FOnWorldTickStart

FRefreshLevelScriptActionsEvent

Delegate called when levelscript actions need refreshing.

FReplacementMap

Post UWorld duplicate event.

FWorldCleanupEvent

FWorldEvent

FWorldGetAssetTags

Delegate for generating world asset registry tags so project/game scope can add additional tags for filtering levels in their UI, etc

FWorldInitializationEvent

FWorldPostDuplicateEvent

FWorldRenameEvent

Constants

Name

Description

GetAssetTags

Called by UWorld::GetAssetRegistryTags()

LevelAddedToWorld

Sent when a ULevel is added to the world via UWorld::AddToWorld.

LevelRemovedFromWorld

Sent when a ULevel is removed from the world via UWorld::RemoveFromWorld or LoadMap (a NULL object means the LoadMap case, because all levels will be removed from the world without a RemoveFromWorld call for each)

OnCopyWorldData

OnPostDuplicate

Post duplication event.

OnPostWorldCleanup

Callback for world cleanup end.

OnPostWorldCreation

Callback for world creation.

OnPostWorldInitialization

Callback for world initialization (post)

OnPreWorldFinishDestroy

Callback for world destruction (only called for initialized worlds)

OnPreWorldInitialization

Callback for world initialization (pre)

OnPreWorldRename

Callback for world rename event (pre)

OnSeamlessTravelStart

OnSeamlessTravelTransition

OnStartGameInstance

OnWorldBeginTearDown

OnWorldCleanup

Callback for world cleanup start.

OnWorldInitializedActors

Global Callback after actors have been initialized (on any world)

OnWorldPostActorTick

OnWorldPreActorTick

OnWorldPreSendAllEndOfFrameUpdates

OnWorldTickStart

PostApplyLevelOffset

RefreshLevelScriptActions

Called when changes in the levels require blueprint actions to be refreshed.

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