NumInlinedActorComponents

Default number of components to expect in TInlineAllocators used with [AActor](API\Runtime\Engine\GameFramework\AActor) component arrays.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum
{
    NumInlinedActorComponents = 24
}

Remarks

Default number of components to expect in TInlineAllocators used with AActor component arrays. Used by engine code to try to avoid allocations in AActor::GetComponents(), among others.

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