Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h |
Include |
#include "Engine/SubsurfaceProfile.h" |
static const int32 SUBSURFACE_RADIUS_SCALE = 1024;
If you change this you need to recompile the SSS shaders. Required if we use a texture format with limited size but want to express a larger radius