TPointerIsConvertibleFromTo< AActor, const volatile UObject >

Manually implement [TPointerIsConvertibleFromTo](API\Runtime\Core\Templates\TPointerIsConvertibleFromTo) for [AActor](API\Runtime\Engine\GameFramework\AActor) so that [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr) can use it below when [AActor](API\Runtime\Engine\GameFramework\AActor) is forward declared.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Syntax

template<>
struct TPointerIsConvertibleFromTo< AActor, const volatile UObject >

Remarks

Manually implement TPointerIsConvertibleFromTo for AActor so that TWeakObjectPtr can use it below when AActor is forward declared.

Constants

Name

Description

Value

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