TextureCompressionSettings

This needs to be mirrored in EditorFactories.cpp.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Syntax

enum TextureCompressionSettings
{
    TC_Default,
    TC_Normalmap,
    TC_Masks,
    TC_Grayscale,
    TC_Displacementmap,
    TC_VectorDisplacementmap,
    TC_HDR,
    TC_EditorIcon,
    TC_Alpha,
    TC_DistanceFieldFont,
    TC_HDR_Compressed,
    TC_BC7,
    TC_HalfFloat,
    TC_EncodedReflectionCapture,
    TC_MAX,
}

Values

Name

Description

TC_Default

TC_Normalmap

TC_Masks

TC_Grayscale

TC_Displacementmap

TC_VectorDisplacementmap

TC_HDR

TC_EditorIcon

TC_Alpha

TC_DistanceFieldFont

TC_HDR_Compressed

TC_BC7

TC_HalfFloat

TC_EncodedReflectionCapture

TC_MAX

Remarks

This needs to be mirrored in EditorFactories.cpp.

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