TextureFilter

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Syntax

enum TextureFilter
{
    TF_Nearest,
    TF_Bilinear,
    TF_Trilinear,
    TF_Default,
    TF_MAX,
}

Values

Name

Description

TF_Nearest

TF_Bilinear

TF_Trilinear

TF_Default

Use setting from the Texture Group.

TF_MAX

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