Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureDefines.h |
Include |
#include "Engine/TextureDefines.h" |
enum TextureGroup
{
TEXTUREGROUP_World,
TEXTUREGROUP_WorldNormalMap,
TEXTUREGROUP_WorldSpecular,
TEXTUREGROUP_Character,
TEXTUREGROUP_CharacterNormalMap,
TEXTUREGROUP_CharacterSpecular,
TEXTUREGROUP_Weapon,
TEXTUREGROUP_WeaponNormalMap,
TEXTUREGROUP_WeaponSpecular,
TEXTUREGROUP_Vehicle,
TEXTUREGROUP_VehicleNormalMap,
TEXTUREGROUP_VehicleSpecular,
TEXTUREGROUP_Cinematic,
TEXTUREGROUP_Effects,
TEXTUREGROUP_EffectsNotFiltered,
TEXTUREGROUP_Skybox,
TEXTUREGROUP_UI,
TEXTUREGROUP_Lightmap,
TEXTUREGROUP_RenderTarget,
TEXTUREGROUP_MobileFlattened,
TEXTUREGROUP_ProcBuilding_Face,
TEXTUREGROUP_ProcBuilding_LightMap,
TEXTUREGROUP_Shadowmap,
TEXTUREGROUP_ColorLookupTable,
TEXTUREGROUP_Terrain_Heightmap,
TEXTUREGROUP_Terrain_Weightmap,
TEXTUREGROUP_Bokeh,
TEXTUREGROUP_IESLightProfile,
TEXTUREGROUP_Pixels2D,
TEXTUREGROUP_HierarchicalLOD,
TEXTUREGROUP_Impostor,
TEXTUREGROUP_ImpostorNormalDepth,
TEXTUREGROUP_8BitData,
TEXTUREGROUP_16BitData,
TEXTUREGROUP_Project01,
TEXTUREGROUP_Project02,
TEXTUREGROUP_Project03,
TEXTUREGROUP_Project04,
TEXTUREGROUP_Project05,
TEXTUREGROUP_Project06,
TEXTUREGROUP_Project07,
TEXTUREGROUP_Project08,
TEXTUREGROUP_Project09,
TEXTUREGROUP_Project10,
TEXTUREGROUP_Project11,
TEXTUREGROUP_Project12,
TEXTUREGROUP_Project13,
TEXTUREGROUP_Project14,
TEXTUREGROUP_Project15,
TEXTUREGROUP_MAX,
}
Name |
Description |
---|---|
TEXTUREGROUP_World |
|
TEXTUREGROUP_WorldNormalMap |
|
TEXTUREGROUP_WorldSpecular |
|
TEXTUREGROUP_Character |
|
TEXTUREGROUP_CharacterNormalMap |
|
TEXTUREGROUP_CharacterSpecular |
|
TEXTUREGROUP_Weapon |
|
TEXTUREGROUP_WeaponNormalMap |
|
TEXTUREGROUP_WeaponSpecular |
|
TEXTUREGROUP_Vehicle |
|
TEXTUREGROUP_VehicleNormalMap |
|
TEXTUREGROUP_VehicleSpecular |
|
TEXTUREGROUP_Cinematic |
|
TEXTUREGROUP_Effects |
|
TEXTUREGROUP_EffectsNotFiltered |
|
TEXTUREGROUP_Skybox |
|
TEXTUREGROUP_UI |
|
TEXTUREGROUP_Lightmap |
|
TEXTUREGROUP_RenderTarget |
|
TEXTUREGROUP_MobileFlattened |
|
TEXTUREGROUP_ProcBuilding_Face |
Obsolete - kept for backwards compatibility. |
TEXTUREGROUP_ProcBuilding_LightMap |
Obsolete - kept for backwards compatibility. |
TEXTUREGROUP_Shadowmap |
|
TEXTUREGROUP_ColorLookupTable |
No compression, no mips. |
TEXTUREGROUP_Terrain_Heightmap |
|
TEXTUREGROUP_Terrain_Weightmap |
|
TEXTUREGROUP_Bokeh |
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process. |
TEXTUREGROUP_IESLightProfile |
No compression, created on import of a .IES file. |
TEXTUREGROUP_Pixels2D |
Non-filtered, useful for 2D rendering. |
TEXTUREGROUP_HierarchicalLOD |
Hierarchical LOD generated textures |
TEXTUREGROUP_Impostor |
Impostor Color Textures |
TEXTUREGROUP_ImpostorNormalDepth |
Impostor Normal and Depth, use default compression |
TEXTUREGROUP_8BitData |
8 bit data stored in textures |
TEXTUREGROUP_16BitData |
16 bit data stored in textures |
TEXTUREGROUP_Project01 |
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group |
TEXTUREGROUP_Project02 |
|
TEXTUREGROUP_Project03 |
|
TEXTUREGROUP_Project04 |
|
TEXTUREGROUP_Project05 |
|
TEXTUREGROUP_Project06 |
|
TEXTUREGROUP_Project07 |
|
TEXTUREGROUP_Project08 |
|
TEXTUREGROUP_Project09 |
|
TEXTUREGROUP_Project10 |
|
TEXTUREGROUP_Project11 |
|
TEXTUREGROUP_Project12 |
|
TEXTUREGROUP_Project13 |
|
TEXTUREGROUP_Project14 |
|
TEXTUREGROUP_Project15 |
|
TEXTUREGROUP_MAX |
: if this is changed: update BaseEngine.ini [SystemSettings] you might have to update the update Game's DefaultEngine.ini [SystemSettings] order and actual name can never change (order is important!) TEXTUREGROUP_Cinematic: should be used for Cinematics which will be baked out and want to have the highest settings