| UChannel::AddedToChannelPool()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
Include |
#include "Engine/ActorChannel.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
virtual void AddedToChannelPool()
Notification that this channel has been placed in a channel pool and needs to reset to its original state so it can be used again like a new channel