| UChannel::AppendMustBeMappedGuids()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
Include |
#include "Engine/ActorChannel.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
Append any "must be mapped" guids to front of bunch. These are guids that the client will wait on before processing this bunch.