Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
Include |
#include "Engine/ActorChannel.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
void SetChannelActor
(
AActor * InActor,
ESetChannelActorFlags Flags
)
Set this channel's actor to the given actor. It's expected that InActor is either null (releasing the channel's reference) or a valid actor that is not PendingKill or PendingKillPending.