Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
Include |
#include "Engine/ActorChannel.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
void WriteContentBlockHeader
(
UObject * Obj,
FNetBitWriter & Bunch,
const bool bHasRepLayout
)
Writes the header for a content block of properties / RPCs for the given object (either the actor a subobject of the actor)