Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
Include |
#include "Engine/ActorChannel.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
int32 WriteContentBlockPayload
(
UObject * Obj,
FNetBitWriter & Bunch,
const bool bHasRepLayout,
FNetBitWriter & Payload
)
Writes header and payload of content block