Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual void AcquireChunkList
(
const TArray< int32 > & ChunkList,
FAssetManagerAcquireResourceDelegate CompleteDelegate,
EChunkPriority::Type Priority,
TSharedPtr< FStreamableHandle > StalledHandle
)
Call to start acquiring a list of chunks