Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual void AcquireResourcesForPrimaryAssetList
(
const TArray< FPrimaryAssetId > & PrimaryAssetList,
FAssetManagerAcquireResourceDelegate CompleteDelegate,
EChunkPriority::Type Priority
)
Acquires a set of chunks using the platform chunk layer, then calls the passed in callback. This will download all bundles of a primary asset
Parameter |
Description |
---|---|
PrimaryAssetList |
Primary assets to get chunks for |
CompleteDelegate |
Delegate called when chunks have been acquired or failed. If any chunks fail the entire operation is considered a failure |
Priority |
Priority to use when acquiring chunks |