UAssetManager::CallOrRegister_OnAssetManagerCreated

Register a delegate to call when the asset manager singleton is spawned, if this has already happened call immediately

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

static void CallOrRegister_OnAssetManagerCreated
(
    FSimpleMulticastDelegate::FDelegate && Delegate
)

Remarks

Register a delegate to call when the asset manager singleton is spawned, if this has already happened call immediately

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