Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
static void CallOrRegister_OnAssetManagerCreated
(
FSimpleMulticastDelegate::FDelegate && Delegate
)
Register a delegate to call when the asset manager singleton is spawned, if this has already happened call immediately