Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool DoesPrimaryAssetMatchCustomOverride
(
FPrimaryAssetId PrimaryAssetId,
const FPrimaryAssetRulesCustomOverride & CustomOverride
) const
Sees if a specific primary asset passes the custom override filter, subclass this to handle FilterString