UAssetManager::EndPIE

Called after PIE ends, resets loading state

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual void EndPIE
(
    bool bStartSimulate
)

Remarks

Called after PIE ends, resets loading state

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