Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool GetAssetBundleEntries
(
const FPrimaryAssetId & BundleScope,
TArray< FAssetBundleEntry > & OutEntries
) const
Appends all AssetBundleInfos inside a given scope