UAssetManager::GetAssetPathForData

Turns an [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) into [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath), handles adding _C as necessary

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual FSoftObjectPath GetAssetPathForData
(
    const FAssetData & AssetData
) const

Remarks

Turns an FAssetData into FSoftObjectPath, handles adding _C as necessary

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