UAssetManager::GetAssetSearchRoots

Returns all the game asset roots, includes /Game by default and any dynamic ones

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

const TArray< FString > & GetAssetSearchRoots
(
    bool bIncludeDefaultRoots
) const

Remarks

Returns all the game asset roots, includes /Game by default and any dynamic ones

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