Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual EPrimaryAssetCookRule GetPackageCookRule
(
FName PackageName
) const
Returns cook rule for a package name using Management rules, games should override this to take into account their individual workflows