Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual FPrimaryAssetId GetPrimaryAssetIdForPackage
(
FName PackagePath
) const
Sees if the package has a primary asset, useful if only the package name is available