Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool GetPrimaryAssetObjectList
(
FPrimaryAssetType PrimaryAssetType,
TArray< UObject * > & ObjectList
) const
Gets list of all loaded objects for a primary asset type, returns true if any were found. Will return blueprint class for blueprint assets. This works even if the asset wasn't loaded explicitly