UAssetManager::GetRedirectedAssetPath

Reads AssetManagerSettings for specifically redirected asset paths.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual FSoftObjectPath GetRedirectedAssetPath
(
    const FSoftObjectPath & OldPath
) const

Remarks

Reads AssetManagerSettings for specifically redirected asset paths. This is useful if you need to convert older saved data

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