Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual FSoftObjectPath GetRedirectedAssetPath
(
const FSoftObjectPath & OldPath
) const
Reads AssetManagerSettings for specifically redirected asset paths. This is useful if you need to convert older saved data